make
home page
add to
favorites

Sign in with:

 
Sign in
Don't have an account? Create one now.
Forgot your password?

Or sign in with:

Top Users

week  /   month  /   all time

New Members

strawberryshortcake
shirleykayec
mz.mary
ccarnage
Tentwolfette
k9penny
baileygurl01
Anna555
freestylegirl
hermna

Eternity Review

The concept behind Eternity is actually enough cool: your grandfather has constructed a time machine, but it has appeared, put unknown eternity, thus, you conduct time capsule through age to try to find for him.

Each level of game - a various era, with historical signs so various as cave people and Robin Hood asking from you the help. You should visit various areas in each time zone to finish your searches, jumping quickly between them, choosing them from a wheel in the right bottom corner of the screen. Given, how many back and forth you should make to finish your mission, ease from which you can be switched between scenes of action, is very much appreciated.

 

 

You should collect set of products to finish the area purpose, and in many cases end of one purpose unlocks the new. For example, the Norwegian king at first wants, that you have established his catapult but as soon as you have made it, he needs you to find Horn of Odin, also. Even with the various purposes, each era is short enough, and you will be away to new time zone fairly quickly which considers a good variety of parametres of adjustment and objects to find.

 

 

There are appropriate latent sequences of object in Eternity also, though too few of them and with too few products to find. It is a shame because they - it is easy the most pleasant part of game. There is a handful of riddles, also, but generally they break exercises in a trial and error method, such as where you should strike stone switches in only correct order, but are not given a key to a solution concerning what it could be.

Eternity has much what should not be and besides that should be.

28 May 2010

Comments are closed.

Comments have been closed for this post.