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Escape from Lost Island Review

This game anywhere nearby to usual Nevosoft game standards. I have been predisposed to love it as it uses a format popularised in, for example, the Treasure Seekers series.

 

 

Thus, you find a flashpoint, press it, and it opens a ring surrounded with pictures approximately of semidozen items to find. However, one of things which forces that format to work well in other games, - that you often should work over two flashpoints at once, solving one before to force solving product to solve another.

In this game which happens only in an introduction scene. In all later scenes, there, where the demonstration example has ended for me, the gameplay is completely linear. Besides, after several scenes, game becomes enough boring to play. There is one scene in particular which takes place at night in jungle. Almost each of flashpoints in that scene demand opening leaves. There are many leaves in a scene, and all of them look equally.

 

 

Finally, the most telling complaint: There is nothing worse in an HOG than using a hint, having a particular region glow, clicking there and getting the item, but *having no idea where it was *! It has happened to me some times, and not only in an aforementioned scene of jungle.

Game not bad, but this disappointment from the company which usually makes very good work.

28 May 2010

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